Open to work and looking for my next adventure! I'm a versatile 3D Environment Artist, ranging from prop creation to crafting immersive open-world levels for players to explore. I'm around 3 years in the industry and have shipped a AAA title with multiple expansions. I've been a driver for World Building. I've authored workflows, pipelines, concepted paper-maps, and greyblock to final art pass. Excels at bridging disciplines to accomplish what's best for the project as a team!
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Experienced in:
-Environments
-Prop Creation
-Module Kit Creation
-Level Design (Documentation, Paper Maps, and In-Engine Greyblock)
-World-building (from greybox to final)
-World and asset optimization for PC and Console
-Learning proprietary tools and engines for in-game implementation
-Bug tracking and fixing
-Playtesting and cataloging bugs
-Collaborating across multiple disciplines and leadership
-Organizing and creating documentation for pipelines/workflows
-Mentoring on an individual or group basis.
-Created assets and textures with the studio’s proprietary engine for in-game implementation.
Developed various points of interest from blockout to final in-game layouts in the studio's proprietary engine.
-Ensured parts of the world were optimized by adjusting view distances and creating view blockers that matched the environment.
-Collaborated with the Amazon New World team and our creative leadership to deliver game-ready assets, points of interest, bug-fixes, and multiple iterations according to feedback and revision rounds.