Open to work and looking for my next adventure! I'm a versatile 3D Environment Artist, ranging from prop creation to crafting immersive open-world levels for players to explore. I'm around 3 years in the industry and have shipped a AAA title with multiple expansions. I've been a driver for World Building. I've authored workflows, pipelines, concepted paper-maps, and greyblock to final art pass. Excels at bridging disciplines to accomplish what's best for the project as a team!
---
Experienced in:
-Environments
-Prop Creation
-Module Kit Creation
-Level Design (Documentation, Paper Maps, and In-Engine Greyblock)
-World-building (from greybox to final)
-World and asset optimization for PC and Console
-Learning proprietary tools and engines for in-game implementation
-Bug tracking and fixing
-Playtesting and cataloging bugs
-Collaborating across multiple disciplines and leadership
-Organizing and creating documentation for pipelines/workflows
-Mentoring on an individual or group basis.
Delivered levels from greyblock to final. Process of paper-maps, greyblock for the level design (flow and layout), to art-pass (set-dressing, composition refinements, landscape sculpting and painting)
◆
Bridged disciplines and resolved frictions. By authoring workflows, pipelines, documentation, creating in-game examples, and presentations. Resulted in further and smoother collaboration across departments. Proven to benefit the team and improved workflows.
◆
Conducted Playtests, created surveys, and organized the feedback. Helped with faster iteration and execution for POIs and Levels.
◆
Gave feedback to the internal and external team on tools and assets. Resulted in tools helping World Building efficiency and assets become more versatile for gameplay and visual needs.
Proficiently developed various assets, textures, and points of interest from blockout to implementing final deliverables in the studio's proprietary engine.
◆
Ensured parts of the world were optimized by adjusting view distances, ensuring assets were within budget, and creating view blockers that matched the environment.
◆
Mentored on an individual or group basis. Provided templates and updated and created documentation for the team.
◆
Collaborated with the Amazon Games New World team and our creative leadership to deliver documents, game-ready assets, points of interest, bug fixes, and multiple iterations according to feedback and revision rounds.